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Povratak
Literatura
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| [1] |
Commercial Games for Educational Purposes: Will Today's Teacher Candidates Use them in the Future?
| Autori: | Bakar A., Inal Y. &
Cagiltay K. | | Izdavač: | Proc. Of
ED-MEDIA’06,
Orlando, Florida,
USA | | Godina: | 2006 |
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Learning at work through a multi-user synchronous simulation game
| Autori: | Baranauskas, M.,
Neto, N., & Borges,
M. | | Izdavač: | Proceeding of the
PEG’99
Conference, Exeter,
UK: University of
Exeter | | Godina: | 1999 |
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| [3] |
Integrated Development and production Tools for Building Hypermedia Courseware and Interactive Scenarios
| Autori: | David et al. | | Izdavač: | Proc. Of
ED-MEDIA’97 |
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| [4] |
How Content Matters: Rethinking Educational Games
| Autori: | de Castell , S. &
Jenson, J. | | Izdavač: | Proc. Of
ED-MEDIA’06,
Orlando, Florida,
USA | | Godina: | 2006 |
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| [5] |
Why Choose a Game for Improving Learning and Teaching Processes?
| Autori: | Dondi C., Edvinsonn
B, Moretti M. | | Izdavač: | Chapter in
Guidelines for
Game-Based Learning
(M. Pivec, A.
Koubek, C. Dondi,
(Eds.): Pabst
Science Publishers | | Godina: | 2004 |
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Survey on online game-based learning
| Autori: | Dondi C., Moretti M. | | Izdavač: | Retrieved 18. 05.
2005, from
http://www.unigame.n
et/html/case_studies
/D1.pdf | | Godina: | 2005 |
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Games, motivation and learning, Simulation & gaming
| Autori: | Garris,R.,
Ahlers,R., and
Driskell,.J.E. | | Izdavač: | An Interdisciplinary
Journal of Theory,
Practice and
Research. Vol33,
No.4 Dec. 2002 | | Godina: | 2002 |
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What video games have to teach us about learning and literacy
| Autori: | Gee J.P. | | Izdavač: | New York, Palgrave
Macmillan | | Godina: | 2003 |
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Learning from video games
| Autori: | Johnston,R.T., de
Felix, W. | | Izdavač: | Computer in the
Schools, 1993, 9,
199-233 | | Godina: | 1993 |
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Playing in the sandbox: Developing games for children with disabilities
| Autori: | Kearney, P. | | Izdavač: | Paper presented at
the DiGRA 2005
Changing Views:
Worlds in Play
International
Conference,
Vancouver, Canada | | Godina: | 2005 |
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rganizational psychology: An experimental approach
| Autori: | Kolb, D.A., Rubin,
I.M., &
McInTyre,.J.(Eds) | | Izdavač: | Englewood Cliffs,
1971, NJ: Prentice
Hall | | Godina: | 1971 |
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| [12] |
What makes computer games fun?
| Autori: | Malone, T.W. | | Izdavač: | Byte, 6(12), 258-277 | | Godina: | 1981 |
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| [13] |
Choosing & Using a learning Game
| Autori: | Macleod H., Heywood
J., Heywood D.,
Littleton F. | | Izdavač: | Chapter in
Guidelines for
Game-Based Learning
(M. Pivec, A.
Koubek, C. Dondi,
(Eds.): Pabst
Science Publishers | | Godina: | 2004 |
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Disaster at Harperville: The modding of Neverwinter Nights to teach
| Autori: | Paul N. & Hansen K.
A. | | Izdavač: | Proc. Of
ED-MEDIA’06,
Orlando, Florida,
USA | | Godina: | 2006 |
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Affective and Emotional Aspects of Human-Computer Interaction
| Autori: | Pivec M. (Ed.) | | Izdavač: | Game-Based and
Innovative Learning
Approaches. IOS
Press | | Godina: | 2006 |
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eInclusion by means of Digital Game-Based Learning
| Autori: | Pivec M., Dziabenko
O., Kearney P. | | Izdavač: | Proceedings of
E-Learn 2005
Conference,
Vancouver, Canada,
AACE | | Godina: | 2005 |
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| [17] |
Play and Learn: Potentials of Game-Based Learning
| Autori: | Pivec M. | | Izdavač: | Volume 5, Number 1,
June 2005, Malaysian
Journal of
Educational
Technology | | Godina: | 2005 |
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| [18] |
Guidelines for Game-Based Learning
| Autori: | M. Pivec, A. Koubek,
C. Dondi, (Eds.) | | Izdavač: | Pabst Science
Publishers | | Godina: | 2004 |
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| [19] |
Game-Based Learning in Universities and Lifelong Learning: "UniGame: Social Skills and Knowledge Training"
| Autori: | Pivec M., Dziabenko
O. | | Izdavač: | Game Concept. J.UCS
, Vol.10 (2004)
Issue 1, pp. 4
– 16
http://www.jucs.org/
jucs_10_1/game_based
_learning_in | | Godina: | 2004 |
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| [20] |
Digital Game-based Learning
| Autori: | Prensky M. | | Izdavač: | McGraw-Hill | | Godina: | 2001 |
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| [21] |
Quest Atlantis
| Izdavač: | Retrieved
20.08.2005, from
(http://www.QuestAtl
antis.org) | | Godina: | 2005 |
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SIG-GLUE: Special Interest Group for Game-based Learning in Universities and Lifelong Learning
| Izdavač: | Project web-page.
Retrieved 15. 03.
2005, from
(http://www.sig-glue
.net) | | Godina: | 2005 |
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| [23] |
Developing managerial talent through simulation
| Autori: | Tornton, G.C. &
Cleveland, J.N. | | Izdavač: | American
Psychologist, 45,
190-199 | | Godina: | 1990 |
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| [24] |
UniGame: Game-based Learning in Universities and Lifelong Learning
| Izdavač: | Project web-page.
Retrieved 15. 03.
2005, from
(http://www.unigame.
net) | | Godina: | 2005 |
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